June 2, 2011
‘…the most realistic social experience … from a fantasy video game…”

And it works -  As soon as you’re comfortable with the interface, the game turns itself into a big, original Dungeons and Dragons experience. The personality of other characters are limited only by their players and instead of a set number of possibilities and results you would expect in any other digital RPG, Arelith provides the most realistic social experience you could expect from a fantasy video game. And just as a reminder, Neverwinter Nights is a 2002 game, with squary graphics and a non-updated DnD system and that doesn’t seems to be a problem at all.

The quote above is from an interesting, recent article on a Gamasutra blog about the Neverwinter Nights Persistent World called Arelith (which is one of my favorite NWN persistent worlds/shards too).

http://www.gamasutra.com/blogs/PedroFigueira/20110527/7685/Bringing_Up_The_Real_RPG_Experience_to_Play.php